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34 articles found

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Design

We Remember Only About Seven Things: Miller's Law

Miller's Law, drawn from psychologist George A. Miller's 1956 paper “The Magical Number Seven, Plus or Minus Two,” describes the limited amount of information people can hold at on

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Design

Tricks That Make You Click: Dark Patterns

Dark patterns are screen designs that use layout, color, and wording to trick or push users into actions they would not have taken if they had fully understood or been free to choo

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Design

Familiarity Drawn to Look Real: Skeuomorphism

Skeuomorphism is a design approach that keeps the look of old objects on new products so they feel familiar. This piece covers the word’s Greek roots and archaeological origins, ev

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Design

The Odd One Out Stays in Memory: The Von Restorff Effect

The Von Restorff Effect is the principle that among similar items, the one that differs is remembered best. This piece covers Hedwig von Restorff’s 1933 experiment, four contrast d

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Design

The More Choices, the Slower the Decision: Hick's Law

Why do decisions take longer the more options there are? This article explains Hick's Law, covering its meaning and origins in a lamp experiment, decision time that grows logarithm